A look at the past present and future of computers

Hearing-aides amplify noises around us. As computers get faster and the known patterns grow and improve, computers may help us: Developed 41 years ago by Douglas Engelbart at the Stanford Research Institute, in California, the mouse is inextricably linked to the development of the modern computer and also played a crucial role in the rise of the graphic user interface.

Previously, commands had to be fed into a computer in batches, usually via a punch card or paper tape. Long before desktop computers became common, basic touch screens were used in ATMs to allow customers, who were largely computer illiterate, to use computers without much training.

Computers: Past, Present and Future

Graphical user interfaces, which emerged commercially in the s, made computers much easier for most people to use, but the command line still offers substantial power and flexibility for expert users. To coincide with the event, we present a roundup of the coolest computer interfaces past, present, and future.

Various techniques can enable multitouch screens: As computers become more powerful and parsing algorithms smarter, speech recognition will continue to improve, says Robert Weidmen, VP of marketing for Nuancethe firm that makes Dragon Naturally Speaking. The idea for it came after Jelle Prins, of Dutch software development company Moop, was worried about missing his stop on the way to the airport.

The Best Computer Interfaces: Past, Present, and Future

Surgical implants or electroencephalogram EEG sensors can be used to monitor the brain activity of people with severe forms of paralysis. Teletype machines, which were normally used for telegraph transmissions, were adapted as a way for users to change commands partway through a process, and receive feedback from a computer in near real time.

Gesture Sensing Compact magnetometers, accelerometers, and gyroscopes make it possible to track the movement of a device.

Traffic lights could coordinate and adapt to conjested streets. Haptics could soon add another dimension to touch screens too: Google Glass overlays a screen between our eyes and the world.

Simulation begins with computers observing, experimenting, and recording the behavioral patterns of molecules, cells, and groups of cells at levels beyond human perception. In a similar way, computers can interact with our bodies: This is spawning a range of new games and applications that let you use your location as a form of input.

The earliest augmented-reality interfaces required complex and bulky motion-sensing and computer-graphics equipment. Three decades on and despite a few modifications including the loss of its tailthe mouse remains relatively unchanged. The first multitouch touchpad for a computer was demonstrated back inby Bill Buxtonthen a professor of computer design and interaction at the University of Toronto and now also principle researcher at Microsoft.

However, by the time mouses became commercially available in the s, the mold was set. Shut Upfor example, lets Nokia users silence their phone by simply turning it face down. Voice Recognition Speech recognition has always struggled to shake off a reputation for being sluggish, awkward, and, all too often, inaccurate.

GPS receivers provide precise positioning information, digital compasses determine which way the device is pointing, and magnetometers or accelerometers calculate its orientation.

For more on how computers are shaping the present read my article "The Communication Age". If they accidentally wander into one of these no-go areas, the program becomes active and will sound an alarm and automatically call on speakerphone in response to a quick shake. Innovative companies tend to be swallowed up by established ones who are unlikely to produce giant leaps forward as they are focused on controlled growth, iterative improvements, and heavily-calculated risks.

Imagine the possibilities if Google ever stops merely selling it as a way to communicate your experiences with others: With this renaissance, we can expect a whole new lexicon of gestures designed to make it easier to manipulate data and call up commands.

A fast enough computer can process a two-hour movie in seconds. Once computers reliably recognize significant parts of our world, they can learn about and interact with them: Building on the advancements of 3D rendering and computer vision, our entertainment has already blurred the line between reality and computer-generated reality.

Sperm and egg selectors could avoid genetic diseases and disabilities. These devices are already used for 3-D design and medical training—for example, allowing a surgeon to practice a complex procedure using a simulation that not only looks, but also feels, realistic.

The project, which was formerly funded by the U. The Best Computer Interfaces: Engelbart demonstrated the mouse, along with several other key innovations, including hypertext and shared-screen collaboration, at an event in San Francisco in And many touchpads now feature multitouch capabilities, expanding the range of possible uses.Laptops: Past, Present, & Future Ms.C INF August 22, In order to understand the future of laptops, we will take a look at the history and present concepts of laptops.

Technology has advance dramatically over the years. Computers: Past, Present and Future Essay - Computers: Past, Present and Future Since the time when man first learned to express how they felt in written form, by drawing or writing, we have tried to communicate with other people.

Essay Iraq: Past, Present, Future. Iraq: Past, Present, Future Imagine you are back in time, in a land where water flows, date palms flourish and people abound. The part of the globe which the Greeks called Mesopotamia and we call Iraq.

Computers: Past, Present and Future -EYAL POLAD, YARON TWENA, DORON FREIBERG, and GILAT ELIZOV. Role of Computers in the Past “There is no reason anyone would want a computer in their home. The Past, Present and Future of Computer Hacking Our society is increasingly relying on the internet and computers in order to complete numerous tasks.

People can grocery shop, earn degrees, receive bank statements and pay bills from their laptop or PC.

With that in mind, here's a look at ten past, present, and future desktop killers including gaming consoles, recessions, computers without hard drives, and of course, tablets and laptops. 1. Laptops.

A look at the past present and future of computers
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